Some engines and libraries which use OpenAL:
- AgentAE (Linux, Macintosh, Windows)
- C4 Engine (Macintosh, Windows)
- Classical Moon Game Development Kit v18 (Chinese homepage) (Windows)
- Classical Moon Game Development Kit v18 (English Intro) (Windows)
- Decoy3D (Windows)
- Delta3D (Linux, Windows)
- Doom 3 Engine (Windows)
- ELF Integrated Scripting System (Linux, Windows)
- ioquake3 (See also: Wikipedia: Id_Tech_3 )
- Lightweight Java Game Library (Linux, Macintosh, Windows)
- Luxinia (Windows)
- PTK Game Engine (Macintosh, Windows)
- SimGear - Simulator Construction Tools (FreeBSD, Linux, Macintosh, SGI, Windows)
- Torque Engine (Linux, Macintosh, Windows)
- Unreal Engine (Linux, Macintosh, Windows)
Language Bindings and Alternative Interfaces to OpenAL:
- Ch (Linux, Macintosh, Windows)
- Delphi Units for OpenAL and some tutorials (Linux, Windows)
- Derelict (D bindings) (Linux, Windows)
- Java Bindings for OpenAL (Linux, Macintosh, Windows)
- .NET Bindings (Linux, Windows)
- OpenALada (Ada bindings) (Windows)
- OpenALXtra (Macromedia Director plugin) (Macintosh, Windows)
- OpenAL++ (Linux, Windows)
- OpenTK (Linux, Windows)
- RockAndRoll (Windows)
Alternative OpenAL Implementations:
OpenAL Tutorials:
Suggested Subversion Client Software:
Developer Pages (containing OpenAL information):
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Last modified at 5/28/2008 3:28 PM by Administrator
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