The following platforms currently have a working OpenAL implementation. Other platforms may be in development (or perhaps just need to be brought up to date -- BeOS would fall into that category), so feel free to ask about others on one of the OpenAL discussion forums.
|
Platform |
Devices |
License Holder |
|
BSD |
native |
Open Source (LGPL) |
|
IRIX |
native |
Open Source (LGPL) |
|
Solaris |
native |
Open Source (LGPL) |
|
Linux |
ALSA |
|
|
|
OSS |
|
|
|
|
Open Source (LGPL) |
|
|
Core Audio |
Open Source (Apple) |
|
Microsoft Windows |
Creative Audigy |
Creative Labs, Inc. |
|
|
Creative Audigy 2 |
|
|
|
Creative Audigy 4 |
|
|
|
Creative X-Fi |
|
|
|
DirectSound |
|
|
|
DirectSound3D |
Open Source (LGPL) |
|
|
MMSYSTEM |
|
|
|
NVIDIA nForce |
|
| Microsoft Xbox |
native |
Creative Labs, Inc. |
| Microsoft Xbox 360 |
native |
Creative Labs, Inc. |